#ifndef RTS_THREAD_HH
# define RTS_THREAD_HH

# include "game-thread.hh"
# include "game/game-manager.hh"

class RtsThread: public GameThread
{
public:
  RtsThread (Server* s,
	     const tbb::concurrent_hash_map<int, boost::shared_ptr<Client> >& cl,
	     ObjVect* objvect);

  ~RtsThread ();

  virtual void run ();

protected:
  Server* s_;
};

#endif /// !RTS_THREAD_HH
